On Friday the 17th of October we had a lecture in which we looked at iterating games that already existed in order to try and introduce a new unique aspect of it and find out whether that would improve it or make it worse... or in some cases, make it a different game altogether.
The game we were looking at was Battleships, which is one of the most popular board games out there, and has been long standing as a good game. However, as i played it I didn't like the down times of the game, where no player hits any thing several turns, so in order to try and combat that I decided that I would iterating it to make more shots get fire out and make it harder to hide your ships and it brings games to close quicker, so my idea was that every time one of your ships has been sunk you are able to fire off three retaliation shots, i found that this gave a good amount of shot back in order to try and catch you up if you're behind or extend you lead if you are winning, I found that it did have a few flaws such as it didn't really come into play for someone who had hidden their ships well and was more of a handy cap for them, but that is really the way i wanted it to work, because if someone got a lead and then started getting extra shots the person behind would stand no chance winning. I did find however that if you knew the size of the ship you were hitting you could avoid destroying it to stop the other player getting his extra shots, then mop up the ships in five rounds at the end of the game and that way the extra shots don't give the losing player an advantage until it may be too late.
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