Friday 27 February 2015

Games Britannia "Monopolies and Mergers":




 This second part of the three part series took a look at the way games had influenced Britain over the last two hundred years. Woolley showed us how the board games had been altered as a method of teaching moral dilemmas, which had a surprisingly political and social impact as an outcome.



Image result for war on terror board game  Once this style of board game was taken to america it had to be changed to fit the american dream style of play that people had come to expect in america. This lead the game developers to make a lot of money. This paved the way for the most popular board game in history, monopoly, a game that came about through the transfer of money between players and the want to own as much as possible during the great depression, This game is part of the holy trinity of board games, Cluedo, Scrabble and of course Monopoly. These three games all have a feeling of reality and aura of real life to them, which was the main reason for their success. This is something that has continued to be used in games today, an example of which is war on terror.

Games Britannia "Dicing With Destiny":





This is the first part in the three part series about the evolution of game in england, the first part showed us how the instinct to play games is something that is universal and natural as speech or language its self.

The series, which is narrated by Benjamin Woolley, started as all things, long ago back in ancient and medieval times with games played by Romans, and Vikings of old. He spoke about how they were something found all over ancient artifacts, for example when we went to the British museum we saw a couple of giant bull statues that once stood at an ancient gate, and scratched into the stone was boards of different types that were clearly games played long ago. However, these games were not just something that were played for fun, Woolley spoke about how they could once have had military outcomes or plans made on them, in the example of the tablut game.

The episode touched on how games started to lean towards the area of gambling and how the dice like objects were used for develop and outcome, for example an Ox knuckle was used in a few games. This gambling came from the spirituality that was developed during the middle ages.

Games had another change during the Victorian era when the games took an educational turn, they became a tool used to teach both children and adults key educational traits.

Finally the episode ended with the development of games played in the modern day, for example Ludo, and snakes and ladders. These games were both taken from games that existed around the world and were adapted to make the game more suitable for England.