This second part of the three part series took a look at the way games had influenced Britain over the last two hundred years. Woolley showed us how the board games had been altered as a method of teaching moral dilemmas, which had a surprisingly political and social impact as an outcome.
Friday, 27 February 2015
Games Britannia "Monopolies and Mergers":
This second part of the three part series took a look at the way games had influenced Britain over the last two hundred years. Woolley showed us how the board games had been altered as a method of teaching moral dilemmas, which had a surprisingly political and social impact as an outcome.
Games Britannia "Dicing With Destiny":
This is the first part in the three part series about the evolution of game in england, the first part showed us how the instinct to play games is something that is universal and natural as speech or language its self.
The series, which is narrated by Benjamin Woolley, started as all things, long ago back in ancient and medieval times with games played by Romans, and Vikings of old. He spoke about how they were something found all over ancient artifacts, for example when we went to the British museum we saw a couple of giant bull statues that once stood at an ancient gate, and scratched into the stone was boards of different types that were clearly games played long ago. However, these games were not just something that were played for fun, Woolley spoke about how they could once have had military outcomes or plans made on them, in the example of the tablut game.
The episode touched on how games started to lean towards the area of gambling and how the dice like objects were used for develop and outcome, for example an Ox knuckle was used in a few games. This gambling came from the spirituality that was developed during the middle ages.
Games had another change during the Victorian era when the games took an educational turn, they became a tool used to teach both children and adults key educational traits.
Finally the episode ended with the development of games played in the modern day, for example Ludo, and snakes and ladders. These games were both taken from games that existed around the world and were adapted to make the game more suitable for England.
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